I just don't see it like that, in practice. I believe that you are not taking into account that rebellers should have a competence requirement, and not just guards. It is way too easy to just run at warden and crit them, or just bhop away.
Firebird, let me put it in my perspective; if it's too hard to rebel during a round... then that makes getting LR much more rewarding, and makes the LR more fun, and makes playing the mini-games more exciting! But If it's too hard to be on guards during a round... the round just starts over, no one gets LR, and anyone actually listening (the point of the game mode!!) get nothing for listening. People groan about Freedays for All because everyday on Flux is a freeday for all.
Even the wiki, as you have quoted, says that rebelling can require extreme effort and even team organization! This is how it should be. But even now most rounds on Flux JB end with warden dying.