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Declined Remove Rebel Status (The Glow Red's get when they hit a guard)

Should the rebel effect be removed?


  • Total voters
    10
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warden

Scarcely Lethal
Joined
Jul 11, 2020
Messages
33
Why it is bad:
-It allows guards to be lazy and not look at the kill feed


Why it should be removed:

-Your Eternal Reward memes lmao
-Encourage guards to pay attention
 
Last edited:

warden

Scarcely Lethal
Joined
Jul 11, 2020
Messages
33
This can encourage accidental freekills
How?
Even if it did, you know accidental freekills are still slayable ?
I don't think a red glow is preventing incompetent guards from killing the wrong guys
 

comrade

Unremarkable
Joined
May 28, 2021
Messages
22
i think i agree on that bc sometime there a gaurd that just blu see red glow blu kill glowing red
 

SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
Messages
307

SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
Messages
307
The rebel status usually stays for 30 seconds, I'd say no since it provides an unfair advantage to YER spies and force-baiters, since guards will not be able to tell if Deano or another scout threw a projectile at a unsuspecting guard or the Warden. With the YER, since you can disguise as a guard, it leads to houdini spies, which are RED spies that blend in with the guards. When there is one guy left and it says its 2, it confuses the guards since they wont know where the spy thats disguised is. Rebel status should be enabled, since it notifys the BLU's that a scout is rebelling with a projectile being thrown at them. I don't see why removing it is a good idea.
 
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