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Declined Unblock the Thermal Thruster for BLU's

Add Thermal Thruster

  • Yes

    Votes: 6 30.0%
  • No

    Votes: 9 45.0%
  • I don't care

    Votes: 5 25.0%

  • Total voters
    20
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SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
Messages
307

Monky

Face-Melting
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Mar 5, 2021
Messages
531
Its gonna give an unfair advantage to rebeller's while they rebel the pyro can bhop very fast towards the rebeller basically killing the red allowing no rebelling
 

Slaborbay

Scarcely Lethal
Joined
Jun 19, 2020
Messages
34
Isnt that the whole point for guards? to stop rebelling reds?

It may be the point of being a guard but the thermal thruster is way too good, it would add another class that can easily catch up with rebellers we already have scouts with their speed, soldiers with rockets especially the rocket jumper, and demoman with their stickies and shields. Sniper does not even need to keep up with reds to merc them and the other classes should be around the warden instead of ditching them as soon as they see a red deviate from the group leaving warden for dead. But the thermal thruster is like having demomans shield but you can use it twice, you get good vertical movement, it recharges quite quickly, and pyro is a really good close range class don't give him a stupidly easy way to close the gap get good at bhopping if you cannot bhop stick with warden help him out god knows he needs it.
 

SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
Messages
307
It may be the point of being a guard but the thermal thruster is way too good, it would add another class that can easily catch up with rebellers we already have scouts with their speed, soldiers with rockets especially the rocket jumper, and demoman with their stickies and shields. Sniper does not even need to keep up with reds to merc them and the other classes should be around the warden instead of ditching them as soon as they see a red deviate from the group leaving warden for dead. But the thermal thruster is like having demomans shield but you can use it twice, you get good vertical movement, it recharges quite quickly, and pyro is a really good close range class don't give him a stupidly easy way to close the gap get good at bhopping if you cannot bhop stick with warden help him out god knows he needs it.
You do have a point, its good on certain maps like hopjb or something like that.
 

festive god

Is it this? im old i don't understandddddddd
Staff Member
Admin
Joined
Jan 28, 2021
Messages
284
Reds also have insane ways to get away from blus, you ever heard of the baby face blaster combo with the wrap assassin? that shit makes you fast as sonic, point being is that reds can out do a pyro on a jet pack, blu demo with the sticky jumper is as good as a pyro with a jet pack yet we allow him to keep it, same thing with a rocket jumper solider, no damage taken needed to get super mobility and they can use it to boost their bhop, solider can be really good at close range with a shotgun specifically with the damage increase on blus. Giving it to pyro really doesn't make him op as those above stated other wise we should disallow the use of those weapons for both sides as well.
 

Slaborbay

Scarcely Lethal
Joined
Jun 19, 2020
Messages
34
Reds also have insane ways to get away from blus, you ever heard of the baby face blaster combo with the wrap assassin? that shit makes you fast as sonic, point being is that reds can out do a pyro on a jet pack, blu demo with the sticky jumper is as good as a pyro with a jet pack yet we allow him to keep it, same thing with a rocket jumper solider, no damage taken needed to get super mobility and they can use it to boost their bhop, solider can be really good at close range with a shotgun specifically with the damage increase on blus. Giving it to pyro really doesn't make him op as those above stated other wise we should disallow the use of those weapons for both sides as well.

Rebelling is best if the guards don't know you exist so a strat that only works when you smash a bauble upside a gaurds head is not the greatest especially when a sniper is on blu if someone uses that strat more than one round its easy to predict. Other than that niche strat that works only half the time there aren't many strats to get away quickly other than the whip speed boost, using map boosts to gain easy speed which is not common, and plain old damage boosting. When rebelling bhop is almost required unless you are hiding in the cells or the map is really close quarters such as on hopjb. On open maps like casuarina, chertian, or famouz bhop is required when rebelling and giving another class the role of a roamer on blu may add more variation to the guard team but I fear it might be too good.

The jumper weapons strip a source of high damage in exchange for mobility but they do still have reliable damage in the form of the shotgun and the grenade launchers respectively. You can deal with a shotgun jumper soldier as you can boost of the damage and if the demoman cannot aim you can easily avoid them all a pyro got to do is hold m1 on your behind no bhop gained only death does not feel fair. I rarely see pyro's use a secondary in jb unless its mid range, if the thermal thruster would be added it would be better than every other secondary it would be overused by people who cannot bhop. The people than can bhop would jump across the entire map with this, have you seen pyro's use this during vsh before bhop was removed it was insane there is almost no way to get away from a pyro using this weapon especially people who cannot bhop.

The damn thing can be used twice and can be done while bhopping all you got to do is press a button twice the jumpers require at least some skill don't add a crutch for bad bhoppers. I believe that certain classes are good at hunting down rebellers and other classes are good at controlling reds no need to make a class that is already good at keeping reds at bay a extremely good roamer as well. If you aren't good at bhopping on blu you should probably stick by warden help him with the reds god knows he needs it.
 

festive god

Is it this? im old i don't understandddddddd
Staff Member
Admin
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Jan 28, 2021
Messages
284
Pyro controlling reds ehh maybe if your warden, lets be honest how many times have you seen a pyro guard the warden then accidentality commit mfk, if you say not much than its proably because your pyro doesn't want to guard you for the fear of accidental mfk. That's why when pyro is with warden they either have a shotgun or a flare gun to do single damage to a target.
Also jumpers requirng skill? In what fashion, if you can bhop with a rocket launcher you can bhop with a rocket jumper, also lets mention here that the rocket jumper also boost the solider as well to keep up with the reds. Shotguns if use correctly can knock a red out of their bhop in one shot. Demo man also has his incredibly strong melee weapons which give him more reach than his primary weapon. If he can't aim for shit. They can also out speed the bhoping red and just land infront of them.
Mentioning snipers on blue team being able to hit a scout whose boosted is not 100% true. I have seen red scouts being able to outrun blue snipers, soldiers and even scouts. Just today I was able to take on palutenia on a 1 on 1 as a scout while she herself was a solider with no cover in an flat open area. She couldn't hit once not even with her splash damage. Scouts who is boosted become literal much harder to hit unless your a heavy whose reved up and ready for that fight or a scout already shooting before the boost can fully charge up. Scout boosting has become very common to the point most red scouts will have a babyface blaster equipped with the wrapped.
I've never really seen a single pyro ever being able to wm1 while bhoping at a constant speed without crashing or slowing down. We don't need to add it to vsh just like the rocket jumper and sticky jumper of course its op there. But we talking bout a game mode where blues are outnumbered and must be very skilled at bhoping to even keep up with the reds much less kill them. It's not a crutch only another way for a class to contend with bhoping.
 
Last edited:

BabyBARKing

Sufficiently Lethal
Joined
Jan 9, 2021
Messages
174
it
Its a perfectly fair weapon to use. It takes away a seconday for a pyro but gives him the mobililty to keep up with bhoping reds not only that it, if warden needs a quick way to back up this weapon is perfect, finally the taunt kill is just 2 funny
its a stinky bad weapon
 

SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
Messages
307
Reds also have insane ways to get away from blus, you ever heard of the baby face blaster combo with the wrap assassin? that shit makes you fast as sonic, point being is that reds can out do a pyro on a jet pack, blu demo with the sticky jumper is as good as a pyro with a jet pack yet we allow him to keep it, same thing with a rocket jumper solider, no damage taken needed to get super mobility and they can use it to boost their bhop, solider can be really good at close range with a shotgun specifically with the damage increase on blus. Giving it to pyro really doesn't make him op as those above stated other wise we should disallow the use of those weapons for both sides as well.
You crucify me with that shit, its unexpected.
 
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