warden
Scarcely Lethal
- Joined
- Jul 11, 2020
- Messages
- 33
Before I outline the suggestion, let me put it on the record that this is a VERY controversial one, and I myself can think of many reasons for and against it.
Change Prisoner (or all Players') movement speed and HP to match regardless of classes. (ie. Everyone has 200hp and 107% Movement Speed - 107% is Medic's stock speed)
HEAR ME OUT!
So back in 2012 when I was on jailbreak more often, I remember the server I used to regular had the plugin change stuff up so that every prisoner had their HP and movement speed matched up, and this led to alot of benefits regarding class equity in games involving FF (Heavies didn't statistically last longer in Cell Wars / Pokemon Day / Meatgrinder).
All classes were also better suited to survive minigames that reduce HP overtime more equally, such as climb as everyone ran out of HP generally at the same time unless they were using an item that increased their baseHP or a passive regen item, but I feel people should be rewarded for their choice of loadouts in this situation. The matching of Prisoners HP also made it more fair for people who decide to rebel, as currently (atleast with the BHOP script) Heavies stand a much greater chance of getting away withouot being sniped or killed, the HP increase would help to resolve this for rebelling players as well as also reducing accidental freekills on light classes.
Now obviously there are some issues with this, such as the classes already being balanced in HP in the default settings, but this is balancing for a game where both teams are on a more even playing field, not one where the goal is to compete for minigames and fight your own teammates in melee combat (which the game is definitely not balanced towards by default).
Change Prisoner (or all Players') movement speed and HP to match regardless of classes. (ie. Everyone has 200hp and 107% Movement Speed - 107% is Medic's stock speed)
HEAR ME OUT!
So back in 2012 when I was on jailbreak more often, I remember the server I used to regular had the plugin change stuff up so that every prisoner had their HP and movement speed matched up, and this led to alot of benefits regarding class equity in games involving FF (Heavies didn't statistically last longer in Cell Wars / Pokemon Day / Meatgrinder).
All classes were also better suited to survive minigames that reduce HP overtime more equally, such as climb as everyone ran out of HP generally at the same time unless they were using an item that increased their baseHP or a passive regen item, but I feel people should be rewarded for their choice of loadouts in this situation. The matching of Prisoners HP also made it more fair for people who decide to rebel, as currently (atleast with the BHOP script) Heavies stand a much greater chance of getting away withouot being sniped or killed, the HP increase would help to resolve this for rebelling players as well as also reducing accidental freekills on light classes.
Now obviously there are some issues with this, such as the classes already being balanced in HP in the default settings, but this is balancing for a game where both teams are on a more even playing field, not one where the goal is to compete for minigames and fight your own teammates in melee combat (which the game is definitely not balanced towards by default).