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Declined [Jailbreak] Custom Default HP for all classes + Custom Default Speed

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warden

Scarcely Lethal
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A jailbreak server I used to regular on back in the early 2010's used a plugin that changed everyone's base HP to 200 (before item set modifications) and their default speed to 100% (also before item set modifications) and it created a more balanced playing ground for everyone, especially in FF minigames and races. I think it would be a good addition to the flux.tf server, and would also help to make classes not normally played more versatile (like spy and scout).

P.S. REMOVE GUARD CRITS
 

SleeperStim

Gore-Spattered
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Mar 28, 2021
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I disagree, It makes more slower classes weaker and harder for them to rebel easily.
 

Dova

Will absorb your soul
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Sep 13, 2017
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I think that the diversity in playstyle benefits jailbreak more than if every class was the same.
 

warden

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Doesn't seem very fun.
I assure you it was, and the current gameplay experience is very heavily in favour of soldiers, seeing as they are the most mobile (with the bhop script). A HP rebalance would just improve the game for everyone else.
 

warden

Scarcely Lethal
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Messages
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I think that the diversity in playstyle benefits jailbreak more than if every class was the same.
Not every class would be the same, im simply suggesting altering their HP's and movement speeds. But honestly, i'd be in favour with keeping Heavy's base HP at 300 while increasing everyone elses to 200 as I always saw that as a bit of a blemish on the old server plugin.
 

SleeperStim

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I assure you it was, and the current gameplay experience is very heavily in favour of soldiers, seeing as they are the most mobile (with the bhop script). A HP rebalance would just improve the game for everyone else.
Its favortised towards classes that can easily rebel, I.E: Scout, Spy. It means that they can easily rebel without the fear of losing 90% of their health.
 

Ginger

Sufficiently Lethal
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Not every class would be the same, im simply suggesting altering their HP's and movement speeds. But honestly, i'd be in favour with keeping Heavy's base HP at 300 while increasing everyone elses to 200 as I always saw that as a bit of a blemish on the old server plugin.
If every class has the same health and movement speed then they are all practically the same no? Barring spy being able to backstab, there would be practically no differences. I think that does not make a very fun game of jailbreak and being able to select classes based on benefits and drawbacks are an aspect to consider. Blue team decides if they want long range snipers or crowd control soldiers and pyros. Red team decides if they want to rebel with scout or play medic to try and get lr. The variety and choice is part of what makes jailbreak fun.
 

warden

Scarcely Lethal
Joined
Jul 11, 2020
Messages
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If every class has the same health and movement speed then they are all practically the same no? Barring spy being able to backstab, there would be practically no differences. I think that does not make a very fun game of jailbreak and being able to select classes based on benefits and drawbacks are an aspect to consider. Blue team decides if they want long range snipers or crowd control soldiers and pyros. Red team decides if they want to rebel with scout or play medic to try and get lr. The variety and choice is part of what makes jailbreak fun.
I see what you are trying to argue, but weapons still differentiate the classes.
Moreover, the point of Jailbreak isn't for regular TF2 gameplay to take place, but it should be made that Prisoners have as equal an opportunity as possible to succeed. Classes being limited by different movespeeds and health pools makes it that scouts have an edge over everyone in racing minigames, and heavies have advantages in melee related minigames (due to their health pool).

It would maybe be a good idea to trial this on the server to see if it works. Couldn't be any worse than giving ALL GUARDS FULL CRITS.
 

kringu

Lv.85 Ball Inspector
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A jailbreak server I used to regular on back in the early 2010's used a plugin that changed everyone's base HP to 200 (before item set modifications) and their default speed to 100% (also before item set modifications) and it created a more balanced playing ground for everyone, especially in FF minigames and races. I think it would be a good addition to the flux.tf server, and would also help to make classes not normally played more versatile (like spy and scout).

P.S. REMOVE GUARD CRITS
I see where you are coming from, but I've seen every class played and having their niches, besides really engineer which is played for aesthetic reasons. Especially scout and spy, who both move faster than usual, the former being 33% faster and having melee projectiles, quicker melee, and the Boston Basher, and the latter having an insta-kill that is so easy to abuse that many jailbreak servers have an anti-backstab feature for the warden. No one is forced to pick a class, it's kind of silly to imply otherwise, as if they are forced to play Heavy and be slow. Everyone could stack soldier with banners and Half-Zatoichi/Whip. Still, we tend to see most classes played, some more than others, but it's not like any class is unplayed.

I guarantee you that the way it is now allows more class diversity. How do I know? Right now, every class, even the good ones like Soldier and Medic, have obvious downsides (Soldier is slower than every class besides Heavy, and requires a teammate with him to make him slightly faster than Medic/Spy). Remove everything about a class, and now you just have choices of weapons, to equip on a 200HP, 300HU/s speed class. And also, I have yet to see a Jailbreak map with an obby or mini-game that is impossible or near impossible for a Heavy to participate in and win, so that is a non-issue.

Weapons like the Warrior's Spirit and Fists of Steel have now lost their value on Heavy. The Half-Zatoichi on Demoman is worthless compared to using it on Soldier with a banner. You are also buffing the strongest classes, with the Medic now having more HP and his healing targets are guaranteed to have potentially 300 HP. Soldier is able to move faster than a base Scout with the whip. Sniper is literally one of the best classes on many maps with sightlines and spots for ammo to kill warden, and you are giving him 75 extra HP. Same with Spy, giving him 75 HP is a hard buff to one of the best rebelling classes to kill the warden—imagine the nightmare of a 300 HP pocketed spy trying to trickstab you as warden. Engineer will be as useless as he was. You can see the problems here.

This was not to say that you had a bad idea, because 100% there are reasons to consider this change, reasons like people wanting to play the class they want to play because they have hats for that class or they find them aesthetically pleasing, but dislike the gameplay or limitations of that class, and want the gameplay of one class with the hats of another, among other reasons.

Also, the guards having crits is just a server-sync issue, it will be fixed as soon as possible. It is not going to be changed and not up to debate at the moment, as most players have made it clear that they prefer the 50% damage boost instead of crits.
 
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SleeperStim

Gore-Spattered
Joined
Mar 28, 2021
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304
There should be diversity between different classes, since its how TF2 is supposed to be. By making all the same classes have equal health and speeds, its gonna make certain classes completely useless. Whips cannot insta-kill (sadge) if that happens. Also not to mention, certain classes can increase their health. If that happens, it makes the class completely hard to kill (without crits)

Of course I dont play JB here anymore, but crits shouldnt be enabled for guards cuz it provides an unfair advantage to the guards, I'd see them have like 1.5x more dmg like before. But some cons with that is weapons that are good for splash dmg I.E: rocket launchers, stickies will be benefited from that.

thats just my opinion.
 

Dova

Will absorb your soul
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Sep 13, 2017
Messages
329
Declined as it is a change we do not believe would benefit a server
 
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