I've recently had a conversation about snipers on Orange 100% Crits. It made me realize that nerfing them could only be beneficial. I started thinking about how they affect gameplay and I collected some reasons on why snipers deserve to get their power reduced.
1. cp_orange_x3, a Sniper's paradise
Orange maps have always been great for snipers. Even in regular non-crit orange servers, snipers have great power. Orange maps have very large open spaces, and very little cover. Because of this, sniper can almost shoot anywhere. While all classes can use this, Sniper's infinite range and the power to scope make him the one who mostly benefits from a map like this. Even in the tower, which is relatively safe, Snipers can shoot you when they are at the most common Sniper sites. Those common sites are at the second control point of each team. They are usually very far away from any action. The control point also offers cover and a health pack, this makes the sniper even harder to hit and kill and makes most people just stop attacking them at all. All the benefits the Sniper gets from this map would still make him a good choice, even if he gets weaker.
2. The Sniper's power
Snipers have many powerful traits that make them extremely overpowered. I have already explained how the infinite range works with the large open space of Orange maps. It's still worth mentioning how strong it is when working with other abilities the Sniper gets. One of those abilities is the 100% accuracy. The Sniper Rifle has no bullet spread, which is very common with other weapons. It makes Snipers not care about the distance at all. While other weapons rely on being closer to your opponent to make sure all the bullets hit, the Sniper can go very far away and be immune to a lot of attacks. The most absurd thing about Snipers is the damage they deal. Usually 150 damage per hit is okay from headshots, but the Sniper gets that damage for free. The 150 guaranteed damage is enough to instantly kill 5 out of the 9 classes, but because of the soldiers and demoman's movement damaging them, they also are likely to die from one hit. The damage gets even worse. If the Sniper decides to charge up a shot, it can deal 450 damage. It's not as common to charge shots because it's much easier to not scope, or only scope while attacking. But if the Sniper does decide to charge shots, it is a guaranteed kill on every class, even if they are overhealed. Scoping is another power that works with Sniper's already absurd abilities. Scoping allows for much easier hits when shooting enemies from afar. It works with all of the sniper's abilities to make the Ultimate Cowardly Class. So the sniper is very powerful.
3. How Sniper affects gameplay
Whenever you are any other class, you are under nearly constant threat of a Sniper attack. It's very difficult to fight the sniper as most classes, and the classes that can are forced to choose who to fight. When attacking Snipers you have to give up fighting everybody else, which is not a sacrifice worth making. So most people just have to ignore them. That makes it especially annoying as you can be coming out of a situation barely alive after having to murder many people who could have easily ended you, and a Sniper who has barely taken any risks can instantly kill you from a safe position. Snipers ruin many fights. When having a 1v1 with somebody, it doesn't matter if you win, some Sniper will easily shoot you once for you to die. It completely ruins dodging, as it's nearly impossible to dodge an instant attack. If somebody does decide to go after the Sniper, they have three options. They can choose to be a Spy, a Demoman, or another Sniper. Them fighting fire with fire creates a chain reaction. More and more people become Snipers which is a big problem as the more Snipers there are, the worse playing on Flux feels. If the person chooses to play as Spy or Demoman, they run into the problem of Snipers working in packs. If they kill one, the rest get them. That makes it extremely difficult to get them all.
4. How to balance the Sniper
There are multiple ways to balance Snipers. One of them is to remove Critical hits upon bodyshot. As a Spy, your knife does regular damage when you don't backstab. It makes sense not to make all attacks backstabs, but with Sniper that logic isn't followed. Something like the Spy's knife non-crits should be added. The regular damage on bodyshot is very fair, as the sniper is already powerful without the 100% crits. It would also allow players to improve. I've been playing Flux for a long time. It is around 50% of all of my TF2 playtime. I love it so much I once played it for 9 hours straight. And I have managed to improve by playing it. I started as a very new player and through Flux I have managed to become very good. I feel like that is helpful for others, so removing bodyshot crits would force them to improve. Even then, Snipers have powerful weapons which make them remain powerful, but not overpowered. This solution was just my idea, and I have heard others too. People suggested banning Sniper Rifles fully, but I think it is quite an extreme solution. Sniper Rifles wouldn't remain powerful enough to still cause problems. In both of these solutions the Huntsman remains as powerful as it was. The Huntsman is powerful as is, but it is balanced. Projectiles that are as difficult to hit as the Huntsman arrow deserve to deal the damage they do. Balancing Sniper like this could completely change how Orange 100% Crits is played. Since the start of my Flux career the Sniper has been a big problem, getting undeserved kills, stopping 1v1s, not letting anybody go outside the tower and ruining fun for a lot of people.
5. Public Opinion
I have asked some Orange 100% Crits players what they thought about Snipers. Here's what they said:
Diabolic Ovis :
sniper is fairly balanced with the rest of the game the only problem are the maps in tf2 especially orange v3, it has way to many open spaces where sniper just dominates and the ability to headglitch on certain spots makes him almost unkillable and unspottable
XENOMORPH#TF2SP :
Snipers? I hate them, they shouldn't be that powerful.
GSuer :
not gonna lie, it's bullshit because like people will just only use no scope kills
they should just ballance it, like if you do no scope hits it will only do 50 dmg
Vinex_Nikosha :
i hate snipers
to easy
Page :
they are assholes
Nebulon :
trash
mdapoko :
it's beyond easy for them to kill
they are pathetic
Naaah:
they should remove bodyshot headshots
they should add something like spy has on his knife
Casual :
I like the ones that scope all the time
1. cp_orange_x3, a Sniper's paradise
Orange maps have always been great for snipers. Even in regular non-crit orange servers, snipers have great power. Orange maps have very large open spaces, and very little cover. Because of this, sniper can almost shoot anywhere. While all classes can use this, Sniper's infinite range and the power to scope make him the one who mostly benefits from a map like this. Even in the tower, which is relatively safe, Snipers can shoot you when they are at the most common Sniper sites. Those common sites are at the second control point of each team. They are usually very far away from any action. The control point also offers cover and a health pack, this makes the sniper even harder to hit and kill and makes most people just stop attacking them at all. All the benefits the Sniper gets from this map would still make him a good choice, even if he gets weaker.
2. The Sniper's power
Snipers have many powerful traits that make them extremely overpowered. I have already explained how the infinite range works with the large open space of Orange maps. It's still worth mentioning how strong it is when working with other abilities the Sniper gets. One of those abilities is the 100% accuracy. The Sniper Rifle has no bullet spread, which is very common with other weapons. It makes Snipers not care about the distance at all. While other weapons rely on being closer to your opponent to make sure all the bullets hit, the Sniper can go very far away and be immune to a lot of attacks. The most absurd thing about Snipers is the damage they deal. Usually 150 damage per hit is okay from headshots, but the Sniper gets that damage for free. The 150 guaranteed damage is enough to instantly kill 5 out of the 9 classes, but because of the soldiers and demoman's movement damaging them, they also are likely to die from one hit. The damage gets even worse. If the Sniper decides to charge up a shot, it can deal 450 damage. It's not as common to charge shots because it's much easier to not scope, or only scope while attacking. But if the Sniper does decide to charge shots, it is a guaranteed kill on every class, even if they are overhealed. Scoping is another power that works with Sniper's already absurd abilities. Scoping allows for much easier hits when shooting enemies from afar. It works with all of the sniper's abilities to make the Ultimate Cowardly Class. So the sniper is very powerful.
3. How Sniper affects gameplay
Whenever you are any other class, you are under nearly constant threat of a Sniper attack. It's very difficult to fight the sniper as most classes, and the classes that can are forced to choose who to fight. When attacking Snipers you have to give up fighting everybody else, which is not a sacrifice worth making. So most people just have to ignore them. That makes it especially annoying as you can be coming out of a situation barely alive after having to murder many people who could have easily ended you, and a Sniper who has barely taken any risks can instantly kill you from a safe position. Snipers ruin many fights. When having a 1v1 with somebody, it doesn't matter if you win, some Sniper will easily shoot you once for you to die. It completely ruins dodging, as it's nearly impossible to dodge an instant attack. If somebody does decide to go after the Sniper, they have three options. They can choose to be a Spy, a Demoman, or another Sniper. Them fighting fire with fire creates a chain reaction. More and more people become Snipers which is a big problem as the more Snipers there are, the worse playing on Flux feels. If the person chooses to play as Spy or Demoman, they run into the problem of Snipers working in packs. If they kill one, the rest get them. That makes it extremely difficult to get them all.
4. How to balance the Sniper
There are multiple ways to balance Snipers. One of them is to remove Critical hits upon bodyshot. As a Spy, your knife does regular damage when you don't backstab. It makes sense not to make all attacks backstabs, but with Sniper that logic isn't followed. Something like the Spy's knife non-crits should be added. The regular damage on bodyshot is very fair, as the sniper is already powerful without the 100% crits. It would also allow players to improve. I've been playing Flux for a long time. It is around 50% of all of my TF2 playtime. I love it so much I once played it for 9 hours straight. And I have managed to improve by playing it. I started as a very new player and through Flux I have managed to become very good. I feel like that is helpful for others, so removing bodyshot crits would force them to improve. Even then, Snipers have powerful weapons which make them remain powerful, but not overpowered. This solution was just my idea, and I have heard others too. People suggested banning Sniper Rifles fully, but I think it is quite an extreme solution. Sniper Rifles wouldn't remain powerful enough to still cause problems. In both of these solutions the Huntsman remains as powerful as it was. The Huntsman is powerful as is, but it is balanced. Projectiles that are as difficult to hit as the Huntsman arrow deserve to deal the damage they do. Balancing Sniper like this could completely change how Orange 100% Crits is played. Since the start of my Flux career the Sniper has been a big problem, getting undeserved kills, stopping 1v1s, not letting anybody go outside the tower and ruining fun for a lot of people.
5. Public Opinion
I have asked some Orange 100% Crits players what they thought about Snipers. Here's what they said:
Diabolic Ovis :
sniper is fairly balanced with the rest of the game the only problem are the maps in tf2 especially orange v3, it has way to many open spaces where sniper just dominates and the ability to headglitch on certain spots makes him almost unkillable and unspottable
XENOMORPH#TF2SP :
Snipers? I hate them, they shouldn't be that powerful.
GSuer :
not gonna lie, it's bullshit because like people will just only use no scope kills
they should just ballance it, like if you do no scope hits it will only do 50 dmg
Vinex_Nikosha :
i hate snipers
to easy
Page :
they are assholes
Nebulon :
trash
mdapoko :
it's beyond easy for them to kill
they are pathetic
Naaah:
they should remove bodyshot headshots
they should add something like spy has on his knife
Casual :
I like the ones that scope all the time