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Basic jailbreak quality of life things (Open suggestions)

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Zømcøm

Uncharitable
Joined
Feb 3, 2018
Messages
113
Remove warden crits and add double jump for scouts
removing crits for warden make it harder for warden to survive rounds. so hard that the warden cant do normal rounds that reds like like diner or theater and so on..., plus newer wardens would get rushed and he couldnt protect themselfs from the horde of reds. also it helps out the warden when hes the only one alive on the blu team because no one else wants to play. people only get salty about the crits when the one who has crits is a good warden who keeps an eye out for rebelers

adding in double jump would make it too easy to rebel normaly when the warden isnt experienced and the experienced blus get teamballanced.
 

Ginger

Truly Feared
Joined
May 26, 2020
Messages
218
I think we should add double jump backs to scout though, because otherwise, why play scout? Without his doublejump, he's just the worse version of other classes with his melee only. His speed compared to other classes isn't enough to get him played. And other classes overshadow him with how much better they are on red team, such as spy or Medic, which both have 107% speed and have their own set of abilities, such as healing themselves, or the ability to one hit anyone. And what can scout do? He can run a bit faster and hit people with his 35 damage melee. Scout needs a double jump otherwise he just isn't that good.
 
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Bork
Joined
Apr 21, 2020
Messages
65
I think we should add double jump backs to scout though, because otherwise, why play scout? Without his doublejump, he's just the worse version of other classes with his melee only. His speed compared to other classes isn't enough to get him played. And other classes overshadow him with how much better they are on red team, such as spy or Medic, which both have 107% speed and have their own set of abilities, such as healing themselves, or the ability to one hit anyone. And what can scout do? He can run a bit faster and hit people with his 35 damage melee. Scout needs a double jump otherwise he just isn't that good.
I remember an easy workaround to scouts running as soon as the round starts, They have to rebel b4 they can double jump so hit a blue in some way so theres some risk there.
 

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Bork
Joined
Apr 21, 2020
Messages
65
adding in double jump would make it too easy to rebel normaly when the warden isnt experienced and the experienced blus get teamballanced.
Plus it would make more blues experienced eventually balancing out the baby blues to big bois
 

jackaboy

Guest
Joined
May 20, 2020
Messages
2
removing crits for warden make it harder for warden to survive rounds. so hard that the warden cant do normal rounds that reds like like diner or theater and so on..., plus newer wardens would get rushed and he couldnt protect themselfs from the horde of reds. also it helps out the warden when hes the only one alive on the blu team because no one else wants to play. people only get salty about the crits when the one who has crits is a good warden who keeps an eye out for rebelers

Warden crits are way too op to the point where I don't even try to rebell because il die by one single rocket and even if I manage to get ammo i won't even have double jump to at least try and dodge the bullets,the point of jailbreak is to rebell giving warden 100% crits just kills the whole point of jailbreak,I'd say remove warden crits and give him the same buffs as guards,weapon buffs alone can help the blu team a lot... I'm pretty sure you can 200 dmg headshot with the amby as a guard...
 

PossibleZ

Scarcely Lethal
Joined
Jan 24, 2018
Messages
33
Pyros airblasting would be a broken mechanic that could be easily abused. Scouts double jumping makes any kind of obby mini-game way too easy for the class to a point where picking any other class but scout on a mini-game day would be stupid. Warden mute once again a mechanic that could be easily abused, not the worst of ideas, I'd be happy to see something of the sort added, but as it is, it wouldn't be a good feature.
#bringthecritsbackbruh Rebelling is easy enough as it is no need to handicap blue even more. People tend to forget that mini-games are a thing on jailbreak maps. If we keep giving blue handicaps we might as well just change jailbreak to deathmatch and add deathmatch maps instead. The main attraction of most maps are the minigames, use them, the minigames are an integral part of the game mode.
 

Ginger

Truly Feared
Joined
May 26, 2020
Messages
218
Pyros airblasting would be a broken mechanic that could be easily abused. Scouts double jumping makes any kind of obby mini-game way too easy for the class to a point where picking any other class but scout on a mini-game day would be stupid. Warden mute once again a mechanic that could be easily abused, not the worst of ideas, I'd be happy to see something of the sort added, but as it is, it wouldn't be a good feature.
#bringthecritsbackbruh Rebelling is easy enough as it is no need to handicap blue even more. People tend to forget that mini-games are a thing on jailbreak maps. If we keep giving blue handicaps we might as well just change jailbreak to deathmatch and add deathmatch maps instead. The main attraction of most maps are the minigames, use them, the minigames are an integral part of the game mode.
I think I would disagree about that. First of all, rebelling is definitely NOT easy on jailbreak, the warden can easily take care of rebellers due to their crits such as rockets or stickybombs which makes it extremely difficult to find an opening to be able to run away/rebel. Then there is also the fact of bunny hopping which means that any guard can just immediately catch up to the rebeller and kill him. Second of all, scouts double jumping wouldn't even be that overpowered on minigames, because it can easily be restricted by the warden, and also that there are not many minigames where double jump would even be useful in the first place. And you say that picking any other class for minigames would be stupid, but there are classes such as soldier with conch and medic and sniper with cozy camper who have self healing, which I would say outshines double jumping by a lot. Then there is also the fact that scout is not a very powerful class in Friendly fire situations such as cellwars, meatgrinder and hunger games.
Lastly, I do not see how pyro's airblast can be abusable, if you mean airblasting non-rebelling reds, than that would just be classified as a freehit and would hopefully be taken care of by a donor/admin/moderator. Which also raises the question, if knockback on blue team is so bad, then why are other knockback thing allowed? Such as shorts stop, loose cannon and a few others. In conclusion, remove warden crits, leave x1.5 damage for blues, enable double jumping for BOTH teams, and enable pyro's airblast.
 

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Bork
Joined
Apr 21, 2020
Messages
65
I think I would disagree about that. First of all, rebelling is definitely NOT easy on jailbreak, the warden can easily take care of rebellers due to their crits such as rockets or stickybombs which makes it extremely difficult to find an opening to be able to run away/rebel. Then there is also the fact of bunny hopping which means that any guard can just immediately catch up to the rebeller and kill him. Second of all, scouts double jumping wouldn't even be that overpowered on minigames, because it can easily be restricted by the warden, and also that there are not many minigames where double jump would even be useful in the first place. And you say that picking any other class for minigames would be stupid, but there are classes such as soldier with conch and medic and sniper with cozy camper who have self healing, which I would say outshines double jumping by a lot. Then there is also the fact that scout is not a very powerful class in Friendly fire situations such as cellwars, meatgrinder and hunger games.
Lastly, I do not see how pyro's airblast can be abusable, if you mean airblasting non-rebelling reds, than that would just be classified as a freehit and would hopefully be taken care of by a donor/admin/moderator. Which also raises the question, if knockback on blue team is so bad, then why are other knockback thing allowed? Such as shorts stop, loose cannon and a few others. In conclusion, remove warden crits, leave x1.5 damage for blues, enable double jumping for BOTH teams, and enable pyro's airblast.

tenor (1).gif
yh amazing explanation right there couldnt have said it better myself.
 

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Bork
Joined
Apr 21, 2020
Messages
65
Repeats should make a sound so they're easier to catch as some Wardens dont see the repeats sometimes.
if you dont have a sound the whistle from the coach thing works p well
 

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Bork
Joined
Apr 21, 2020
Messages
65
Add a rule saying interacting with anything around the map that causes a red to be buffed or breaking stuff that causes escaping to occur to be KOS.
Example - Alkatraz Piten secret or the consoles.
 

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Bork
Joined
Apr 21, 2020
Messages
65
Add a rule about false firing since too many people abuse the !fire command and just want freedays.
Only able to fire if:
-Warden Afk.
-Warden generally being unfair such as favouritism and doing constant meat grinder for example.
-Bad/Unintelligible Mic.
-Giving unspecified orders/ Being inexperienced to the point it halts the round.
 

Osome Oli

Truly Feared
Joined
Sep 15, 2017
Messages
214
Add a rule saying interacting with anything around the map that causes a red to be buffed or breaking stuff that causes escaping to occur to be KOS.
Example - Alkatraz Piten secret or the consoles.
Please make this a thing.
 
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