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Warden crits are way too op to the point where I don't even try to rebell because il die by one single rocket and even if I manage to...
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Pyros airblasting would be a broken mechanic that could be easily abused. Scouts double jumping makes any kind of obby mini-game way too...
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Warden crits are way too op to the point where I don't even try to rebell because il die by one single rocket and even if I manage to...
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Warden crits are way too op to the point where I don't even try to rebell because il die by one single rocket and even if I manage to...
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Dova reacted to
Jim's post in the thread
Declined Discord Ban with
Like.
https://tenor.com/view/no-bugs-bunny-nope-gif-14359850
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Jim replied to the thread
Declined Discord Ban.
https://tenor.com/view/no-bugs-bunny-nope-gif-14359850
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Plus it would make more blues experienced eventually balancing out the baby blues to big bois
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I remember an easy workaround to scouts running as soon as the round starts, They have to rebel b4 they can double jump so hit a blue in...
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I think we should add double jump backs to scout though, because otherwise, why play scout? Without his doublejump, he's just the worse...
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putting stickys near reds is baiting but i have to say it is alowed
tiny day because of the ff a FFA(a free for all) just like HHH lr...
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I think we should add double jump backs to scout though, because otherwise, why play scout? Without his doublejump, he's just the worse...
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removing crits for warden make it harder for warden to survive rounds. so hard that the warden cant do normal rounds that reds like like...
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putting stickys near reds is baiting but i have to say it is alowed
tiny day because of the ff a FFA(a free for all) just like HHH lr...
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Remove warden crits and add double jump for scouts