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Team Fortress 2 Update Released

TF2

Server-Clearing
Staff Member
Joined
Mar 25, 2016
Messages
694
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed smoke effect regression for Le Sapeur
  • Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
  • Updated cp_wildcat_event
    • Added +1 minute to the round timer
    • Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
    • Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
    • Fixed buildings being able to be built inside the shutter door in the connector between A and B
    • Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
    • Fixed equipped Powerup Canteens rendering while pumpkin-disguised
  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Lowered edicts across the board
    • Zombie Sniper's Spit now deals critical hits to airborne targets
    • Fixed Zombie Engineer building status being visible upon initial infection
    • Fixed Reveal outline persisting on players into the next round
  • Updated zi_atoll (additional changes)
    • Fixed a visual bug where water would disappear in certain parts of the map
    • Added more cover in front of the shack
    • Enabled every BLU spawn point no matter where RED players are located

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