This thread made me think, I understand that the whole Pyro thermal thruster can be easily abused but if you think about it, pyros in jailbreak had nothing good in the the first place, Speed is the same as Medic, Engie, Sniper and Spy but the speed doesn't really do anything, Hitreg in my case of playing pyroffwith FF Enabled is pretty much impossible to hit people so they have near to no chance of winning meat grinder or cell wars with classes beside spies also pyro vs guards is like a mouse vs a bonfire pyro has a way lower chance of winning in a fight with a guard, Health for pyro is 175 the same as demo but that still doesn't help because A scout, soldier, pyro, demo, heavy, engie, medic, sniper and spy can all 1 hit you so with every class you can get 1 hit as a pyro, This is a very slight but important topic but the looks of the pyro doesn't help at all, it always can stick out, for example if you see a scout run away his body is so slim and so easy to miss that's why he is a flank class, like really do you think seeing a heavy flanking people and so with pyro so he has no advantages so its only fair if he gets a jetpack, that's my opinion anyways but the scout has speed and sandman, the soldier has mantreads, base jumper and disciplinary action, demo has base jumper, scotman's skullcutter the engie has the eureka effect, the jag the medic has pretty much 100% crit and mediguns causing invuls and protection, sniper has the cozy camper, huntsman if getting ammo and bushwaka if marked for death, and the spy has a instakill melee, nothing much else to say but the only good thing pyro has is afterburn resistance so its only fair to give pyro a jetpack.
-OutOnOwen