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Declined Jailbreak Guard DMG

Nerf Blue's 1.5 damage boost?

  • No

    Votes: 12 80.0%
  • Yes

    Votes: 3 20.0%

  • Total voters
    15
  • Poll closed .
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Hedgehog of Dojima

Mildly Menacing
Joined
Jul 27, 2020
Messages
55
Suggestion: Lower Guard DMG from 1.5 to 1.20; Or give reds dmg resistance equal to half of the dmg boost for blues

It will still kill but reds won't instantly die
 

Dova

Will absorb your soul
Staff Member
Moderator
Joined
Sep 13, 2017
Messages
329
No.
It's not meant to be easy for red to rebel and blues already get demolished as it is.
 

Banana

Uncharitable
Joined
Jan 24, 2021
Messages
100
1.5 damage is a lot better than crits.
Guards are usually outnumbered and rebelling is already super easy so give them a chance.
 

sugarr

goober
Joined
Nov 11, 2020
Messages
159
Imagine this guards that are in 7 v 20
 

Sonny

Scarcely Lethal
Joined
Feb 8, 2021
Messages
29
Guards already have trouble as it is i'd suggest getting better
 

CashPrizes

Fajo the Money
Staff Member
Owner
Joined
Apr 10, 2020
Messages
612
This has also been a heated discussion in the past.
I believe that the current damage output is still appropriate.
 

Banana

Uncharitable
Joined
Jan 24, 2021
Messages
100
the current rules significantly favours reds, if you want it toned down you have no skill and need yet another crutch to rebel
 

Cloud

Mildly Menacing
Joined
Jan 2, 2021
Messages
61
i think that there should be 1.5 damage for some weapons, but not for all, because some weapons just one shot everything and every1 and it makes it unfair at all cost, but in some senerios like last guard vs 20 reds it should be for every weapon.
 

Hedgehog of Dojima

Mildly Menacing
Joined
Jul 27, 2020
Messages
55
i think that there should be 1.5 damage for some weapons, but not for all, because some weapons just one shot everything and every1 and it makes it unfair at all cost, but in some senerios like last guard vs 20 reds it should be for every weapon.
Agreed
 
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