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Credit drop rates

Do you think the Point System should be changed to drop more frequently?


  • Total voters
    5
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Mew

Guest
Joined
Sep 8, 2017
Messages
3
Please make the random drop of credits a smaller amount of time rather that something like twenty minutes. The contracts help with this but i would think it would be better for players that have played a lot on flux as they would get rewarded quite a bit allowing them to use the shop.
 

Kat0150

Truly Feared
Joined
Jul 2, 2017
Messages
245
Considering you can use Flux.tf credits to buy keys and stuff like that, I think we shouldn't make it extremely easy to get credits. Don't want our boy @Flux to go bankrupt :')
 

Noodl

Positively Inhumane
Staff Member
Owner
Joined
Mar 8, 2016
Messages
379
It's designed that way so idling isn't particularly rewarding, but playing the game to complete contracts, and therefore getting daily credit rewards, is.
By doing the contracts, it's not that hard to get the cheaper titles. We don't have anything really that costs more than 2/3000, disregarding strange titles.

And yes, I have to restock Storebot's items, so I have to balance that carefully with the credit drop rate.
 

Mew

Guest
Joined
Sep 8, 2017
Messages
3
It's designed that way so idling isn't particularly rewarding, but playing the game to complete contracts, and therefore getting daily credit rewards, is.
By doing the contracts, it's not that hard to get the cheaper titles. We don't have anything really that costs more than 2/3000, disregarding strange titles.

And yes, I have to restock Storebot's items, so I have to balance that carefully with the credit drop rate.
Well i was think more or less on active servers instead of idle like DR or JB but maybe have an auto kick for people that idle on them making it to where they have to play the game too get points, Also you are right about the title but they just take a while.
 
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