Welcome!
By registering with us, you'll be able to discuss, share and private message with other members of our community.
SignUp Now!
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser.
-
-
Makes me wonder what you guys do in casual when you're up against a scout and he double-jumps. Alt F4? 💀
You guys making it seem as if...
-
just like warden can say..... Scouts no double jumping?!?!??! MIND BLOWN!!!!
-
are you people illiterate or something? You're aware the warden can just say scouts no double...
-
jesse this shit is boring as fuck
-
The feel of it pushing you is just what it feels like because of the time window increase.
The momentum loss is the same as when you...
-
i don't see anything wrong with spy being able to disguise using the eternal reward
spy has the ability to instakill every class and his...
-
I said that if double-jump is enabled it will be hard to keep the momentum. Since double-jump resets all previously built-up momentum...
-
Most bhoppers bhop with scroll wheel bound to jump, or by using a script. This way you will spam input jump and do not need to time your...
-
Enabling scout double jump without disabling bhop would be a huge nerf to scout, all other classes would be able to build a big speed...
-
Flare gun actually only needs one shot currently to kill all 125hp classes with 1.5x if you count afterburn.
-
A blue chasing a red is a decision. You can let them go and beat them in numbers when they return. 8/9 classes have their main damage...
-
And 1.5x damage did nothing for it. It is still happening. Damage was the wrong approach to this problem.
Maybe we could allow people...
-
Not blocking every escape route, simply standing behind REDs when they're rushing warden markers is enough for example. You are making...
-
Blocking entrance prevents REDs from going that far. REDs going that far is part of the game. Also you forgot about the Rocket Jumper...