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Team Fortress 2 Update Released

TF2

Server-Clearing
Staff Member
Joined
Mar 25, 2016
Messages
691
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added 'No Grenades' style for the General's Greatcoat
  • Fixed regression in the Sandwich Diner war paint
  • Fixed an exploit where the Dragon's Fury could crash the server
  • Updated the in-game item importer to support the Medic's backpack bodygroup
  • Updated the style names for The Damage Dealer
  • Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
  • Updated the Electric Impulse Unusual effect to fix visibility issues
  • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
  • Updated koth_sawmill_event
    • Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
    • Fixed RED teleport spawn being unusable by clients
    • Fixed random particles not working on cap
    • Fixed eyes under point not moving around
    • Fixed clipping on roof near RED spawn
    • Fixed damage numbers for kill zone in underworld
    • Changed some overlays
    • Minor Luxel optimization
  • Updated koth_trainsawlaser
    • Improved overall map performance
    • Slightly lowered respawn times
    • Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
    • Added nobuilds under stairs on each side of the map
    • Updated some particle effects
    • Marked some less important particles as weather effects, which allows them to be turned off for improved performance
    • Fixed being able to shoot through balcony railings (thanks Casapillar!)
    • Fixed stuck-in-floor bug on train that falls just outside of spawn
    • Fixed floating light outside of map (thanks orizyre!)
    • Fixed vphysics spam in console
  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed Zombie ability icons sometimes turning into a white line between level changes
    • Fixed "Heal" ability icon creating a gray line on the screen
  • Updated zi_murky (additional changes)
    • Removed nobuilds from rooftops
    • Fixed missing human spawn triggers
  • Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)
    • More clipping and trigger fixes

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