Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Team Fortress 2 Update Released

TF2

Rage-Inducing
Staff Member
Joined
Mar 25, 2016
Messages
591
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added missing files for Taunt: The Travel Agent
  • Added No Hat styles for the Cozy Cover-Up
  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
  • Fixed not being able to join community servers via Steam invites or game info
  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
  • Fixed player voice commands being abruptly ended when the player enters shallow water
  • Fixed incorrect number on the Geneva Contravention achievement icon
  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
  • Fixed some classes missing the BLU team material for That '70s Chapeau
  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
  • Fixed the MOTD dialog not working for Spanish-Latin America
  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
  • Updated koth_overcast_final to improve optimization
  • Updated ctf_applejack
    • Added block bullets to some stores
    • Unblocked a window at mid, allowing Snipers to shot across the middle hut
    • Removed the missing texture in BLU spawn
    • Gave a chicken a friend, because friendship is magic
  • Updated cp_fortezza
    • New radio model for spawn rooms
    • Changed sentry shack ammo pack on last to a medium
    • Adjusted health pickups throughout the map
    • Changed kill volume on cap A double doors to be more consistent with visuals
    • Improved bot support (Thanks Star Bright)
    • Detail pass
  • Updated pl_patagonia
    • [Stage 1]
      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
      • Fixed the cart not capping the first point on extremely rare occasions
    • [Stage 2]
      • Improved optimization
      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
    • [Stage 3]
      • Improved optimization
      • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
      • Removed the platform above the open choke of the last point
      • Added an additional path to the window overlooking the open choke of the last point
      • Fixed RED bots getting stuck on a solid fence outside the RED spawn
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

Read the full article
 
Top