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Team Fortress 2 Update Released

TF2

Rage-Inducing
Staff Member
Joined
Mar 25, 2016
Messages
586
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2024!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
  • Added the Winter 2024 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Fore-Head Slice
    • Taunt: Peace!
    • Taunt: Curtain Call
  • Added 18 new community-created Unusual effects
    • 9 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2025
  • General
    • Fixed a client crash when previewing imported items in the Workshop dialog
    • Fixed showing an error model when equipping the Scottish Resistance
    • Fixed The Executioner not hiding the Scout's dog tags
    • Updated the Mountebank's Masque to fix a problem with the materials
    • Updated/Added some tournament medals
    • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
      • General
        • Added the gamemode intro movie (made by Lacry, thanks)
        • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
        • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
        • Added Hale's kill icons
        • Visual improvements to Hale's Ability HUD (thanks Funicular)
        • Added a visual cue signaling an upcoming Saxton Punch!
        • Minor visual improvements to Saxton Hale and his particle effects
        • Fixed the boss bar sometimes starting invisible
        • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
        • Fixed a rare bug when Hale's Ability HUD textures become missing
      • Balance Changes - Saxton Hale
        • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
          • Weightdown ability is disabled during Jump Fatigue
        • Increased Hale's health by ~100HP per opponent
        • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
        • Hale's resistance to knockback reduced from 75% to 35%
        • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
      • Balance Changes - Mercenaries
        • Explosives and fire now deal 50% more damage against Hale
        • The 40% minigun damage penalty now applies to full crits only
        • Broken Demoman shields now retain the charge ability
        • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
        • Greatly decreased sticky trap damage reduction
        • Removed Scottish Resistance's 20% damage penalty
        • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
    • Updated vsh_tinyrock (additional changes)
      • Improved performance
      • Fixed odd clipping at one of the spawns
    • Updated vsh_distillery (additional changes)
      • Improved performance
    • Updated vsh_nucleus (additional changes)
      • Fixed setup time ending five seconds too early
      • Improved detailing in some areas
      • Improved clipping on staircases
      • Increased control point capture time to 15 seconds
      • Removed collision on some lights
      • Changed damage model and damage amount of the toxic waste pit and puddles
    • Updated vsh_skirmish (additional changes)
      • Fixed setup time ending five seconds too early
      • Fixed an issue where Engineers could build in the crocodile pit
      • Fixed not being able to wall climb certain trees in the main arena
      • Fixed some lighting issues on stalactites and other props
      • Parts of Hale's intro sequence no longer play while waiting for players
      • Improved optimization and detailing in some areas
      • Improved clipping on spiral stairs (Thanks Aar!)
      • Updated security system
    • Updated cp_brew
      • The shortcut from RED spawn to the "A" point now has a nobuild trigger
      • Added floor indicator for the health kit in the "A" point wooden shack
      • Adjusted "A" point wooden shack to allow more breathing room
      • Fixed getting stuck on the "A" gate's frame
      • Fixed teletrap near "A" point ditch route
      • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
      • Fixed some stuck spots near "B" point
      • Fixed being able to shoot through a crack in the BLU forward spawn
      • Fixed floating props in the diner
      • Fixed one way door not forcing itself closed
      • Cleaned up some collisions and clipping across the map
      • Improved lighting on all of the archways
    • Updated koth_krampus
      • Fixed missing trees in skybox
      • Improved look of waterfall texture near full health-kit
      • Fixed minor visual errors
      • Minor NPC clipping changes
      • Fed krampus some oats
    • Updated pl_emerge
      • Switched on the cart light
      • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
      • Fixed some doors showing incorrect textures
      • Fixed the final capture point displaying an incorrect string
      • Fixed the map occasionally playing incorrect ambient sounds
      • Minor visual and performance tweaks
    • Updated cp_carrier
      • The Carrier now has full crits rather than mini-crits
      • The Carrier now uses the robot voice lines
      • Improved hearability of the Carrier's voice lines and footsteps
      • Fixed visual bugs with the boss bar
      • Fixed the Carrier sometimes becoming invisible while taunting
      • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
      • Fixed occasional phasing through the elevator platform at BLU spawn
      • Decreased size of the frog

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