Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Team Fortress 2 Update Released

TF2

Server-Clearing
Staff Member
Joined
Mar 25, 2016
Messages
616
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2025!
  • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
  • Added the Summer 2025 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Final Score
    • Taunt: Bear Hug
    • Taunt: Texan Trickshot
    • Taunt: Flying Colors
  • Added 14 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2025
  • General
    • Fixed the Frontline Field Recorder not using its normal map
    • Fixed The Texas Half-Pants not fully using rimlight
    • Fixed the Das Hazmattenhatten's materials not using its normal map
    • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
    • Fixed some outdated in-game tips
    • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
    • Updated materials for The Candy Cane to fix consistency issues
    • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
    • Updated the Strasbourg Scholar to improve clipping
    • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
    • Updated/Added some tournament medals
    • Updated cp_fortezza
      • Reworked routes between Point A and Last
      • Improved lighting and visuals across the map
      • Clipping fixes
    • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
      • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
      • Balance changes
        • Consecutive Wall Climbs no longer cut your preexisting speed
        • Mini-Sentries now deal 80% damage (up from 50%)
        • Crit-boosted Miniguns now deal 70% damage (up from 60%)
        • Reduced the Mighty Slam's damage at point-blank range
        • Rebalanced Hale's damage against buildings
          • Level 1 buildings are destroyed with a single punch
          • Level 2 and 3 buildings now require two punches
          • The Wrangler Shield adds an additional punch to the required count
          • Ability-based damage to buildings is unchanged
      • Bugfixes
        • Fixed a crash caused by the string pool overflowing over time
        • Fixed Hale's attacks applying knockback in the wrong direction
        • Fixed dead players being flagged as AFK and kicked for idling during long rounds
        • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
        • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
        • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
        • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
        • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
        • Fixed a rare bug at the start of a round where Hale couldn't move
        • Fixed being able to Wall Climb off of projectiles

Read the full article
 
Top