First, my explanation for choosing #5: I do not like bhop, because it rewards degenerate gameplay in my opinion, is not fun to play with or against as either prisoner or guard, and can even be cheesed by binding +jump to MWHEELDOWN or MWHEELUP, which only works because the plugin allows for jump commands to count as a bhop even after you hit the ground.
However, I also believe that if bunnyhop is removed, it would be extremely hard for prisoners to rebel if nothing else was changed, and not fun for people who only play Jailbreak for the thrill of rebelling. Therefore I think that guards should be nerfed: they should have their 1.5x damage boost removed to keep it balanced.
Second, I will also state that I think that Bhop has a bigger advantage for prisoners than guards.
Here is an example situation: Let's say there are maybe 3 guards, and 12 prisoners. All prisoners are within a marker. One of the prisoners, let's say a Sniper, manages to Bhop in circles with enough speed that they can start jumping away from the group, taking some damage from the guards, gaining even more speed. A guard starts their hunt towards that rebeller and Bhops the way the rebeller initially went, but doesn't know for sure where they went after that initial direction. Often, especially on huge maps like Alcatraz, it can take some time to find the rebeller, especially Let's say it's the usual case of the rebeller being able to get away, as they usually are on huge maps.
In the meantime, in the main group, we now only have 2 guards and 11 prisoners. The warden and guard need to stay at range to avoid being easily overpowered by the prisoners; even at mid-range, a shotgun will not do reliably do enough damage to kill 4-5 prisoners running at you if you're a guard, especially if the ones that get shot once move to the back of the "train" coming towards you. So reasonably, the warden and the guard keep their distance.
The issue now presents itself: if about 4-5 of these prisoners start to Bhop in circles, and then Bhop at mach speeds away, there is only an extremely slim chance that the guard will reach and kill all of them, unless the guard was also in a high-speed Bhop already. Remember that warden cannot chase and must stay with the non-rebelling group of prisoners.
Most often I see that this guard is able to kill one or two of the rebellers, and maybe chase another for a long time. Meanwhile the rest of the rebellers are extremely far away and could have gone completely different directions. Now the warden is alone, and by now, the Sniper that got away has got ammo, is off the radar of the first guard, and can freely kill the Warden, who has to deal with the pressure of dealing with the group of prisoners who can turn on him at any time. Doesn't sound fun at all for Warden, and maybe even the guards, who could be searching for the entire round. This is why I believe that Bhop is a bigger advantage for prisoners than guards.