Part 2: RPG day
Mechanics:
A game moderator (preferiably the Warden.)
Dodging
Countering
Taunting
Dodging: This kinda explains itself, but theres a trick to it. The person getting attacked can only dodge at the last second, if the attacked moves before the attacker gets near, it will result in a health penalty(as in getting shot by the warden once.)
Countering: This can only be done after a successful dodge. If the attacked proceeds to counter, he cannot chase after his attacker. If this is not followed, it will result in a health penalty.
Taunting: Kinda like a draw attention dealio, if the player on his current turn decides to taunt, all attacks from the opposite team have to be directed to the person who taunted.
Special Ability Weapons:
Scout: Sandman
Ability: Stun
Throws a ball to an enemy player to "stun" them, effectively denying that player a turn.
(Cooldown 1 turn)
Soldier: Disciplinary Action
Ability: Flurry
With this weapon, Soldier can hit his target twice, both hits can be counterable, if the first hit misses, Soldier cannot attempt to hit his target for a second time (Health penalty if broken)(Cooldown 2 turns)
Pyro: Homewrecker
Ability: Flurry (Same thing as solly)(Cooldown 1 Turn)
Demo: The Eyelander or any of its reskins or long range weapons.
Ability: Long Reach
The attack cannot be countered, but is easily dodged. (All of the Demo's attack will be considered Long Reach if he has any of the weapons mentioned above)
Medi
The Amputator
Ability: Group heal.
The Medic will stand behind his team (to avoid healing the other team) and taunt with the Amputator. After this is done, the Medic cannot take action for 2 turns.
Sniper: Tribalman's Shiv
Ability: Rain of Hay
The Sniper will swing his melee in the air, calling forth 2 syringes
from the Warden and/or any Medic in Blu to hit his target. Cannot be dodged or countered. (Cooldown 1 Turn)
Spy: Your eternal reward or The Wanga Prick
Ability: Stealth strike (edgy as fuck
)
The spy will go around the battlefield and hit a target of his choosing. Cannot be countered or dodged(Cooldown 2 Turns)