The whole point of this discussion is for the removal of the damage multiplier all together. I think the only compromise i would see that would be befitting is limiting the damage only for the warden. No matter if its 1.5, or 1,3 its still a damage multiplier.
But im really glad that you...
That seems fair, bhopping is arguably not a fair advantage since not everyone can bhop in this game, however even if an individual is bhopping, if they get shot by a guard with 1,5x they will be very weak for the execution of the rebel.