I don't think you've been on jailbreak then. The warden always (no matter what class) uses the soldier's warden model. This leads to broken hitboxes and weapon placement in thirdperson.
You "10/10 On Topic Title" -IGN
@Flux, heres a little gift for you, kills red team ammo packs:
public Action Event_PlayerDeath(Handle event,const char[] name, bool dontBroadcast)
{
if(GetClientTeam(victim) == view_as<int>TFTeam_Red)
{
int ammopack = -1;
while ((ammopack =...
Uhhh...
Ok let me phrase it this way, if the warden is a scout, medic, heavy, pyro, demo, engineer, sniper, or spy, they WILL NOT use the soldier police officer model. If they are a soldier they WILL use the police officer model.