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  1. edi

    Declined Remove 1.5x Guard Damage Multiplier

    False statistic in my experience. But even if it were true, of that 90% the majority will be in RED team still. And most experienced jailbreak players opt to join team BLU. Stat increase again does nothing for the bad players, and the decent players become unstoppable. It is not a rare sight to...
  2. edi

    Declined Remove 1.5x Guard Damage Multiplier

    I really don't know what you're trying to say here, but you know what would be fair for everyone. The default TF2 stats that the developers balanced the game around. That also base TF2 jailbreak was balanced around, instead you cater to jackasses that cant tell the difference between m1 and m2...
  3. edi

    Declined Remove 1.5x Guard Damage Multiplier

    Removals, that is what this suggestion is. You guys keep bringing up bullshit excuses, the votes being split indicates that there is something not right and a change needs to be made. Instead you lead your community on into thinking they can actually vote for something, but nah u let one manager...
  4. edi

    Declined Opinion Poll: Bunnyhop on Jailbreak

    Another option could be to tone down the bhop effectiveness/speed if possible. Bhop seems to be the root of a problem here. Some community members tying it in with damage multipliers. That somehow "One can't be removed without having the other removed as well." And classes also being restricted...
  5. edi

    Declined Opinion Poll: Bunnyhop on Jailbreak

    That's the direction of jailbreak on flux. If you don't like it, try other servers. I'll do the same if proper changes won't be made.
  6. edi

    Declined Remove 1.5x Guard Damage Multiplier

    🤨🤨🤨🤨
  7. edi

    Completed Add a LR called "Jb Classic"

    Make normal rounds normal again and do the opposite, make a jailbreak LR called "Jailbreak Bullshit Mode" where with 1 bhop you go mach 20 speed and guards get 20x damage, last guard also gets god-mode so that we can ensure guards have 100% winrate. Nah, but for real. I don't think there is a...
  8. edi

    Declined Opinion Poll: Bunnyhop on Jailbreak

    I prefer to have it on, it sets flux.tf jailbreak server apart from others and works well for both blue and red in my opinion. It doesn't affect my fun if it's on or not, so my vote is neutral.
  9. edi

    Declined Remove 1.5x Guard Damage Multiplier

    1.25x and guards still one-shot with scattergun and rocket launcher for example. Also still don't understand what the fuck bhop has to do with 1.5x and how bhop favours red side. Brainless points being brought up like: "Reds get a boost when shot in the back." And you guys are saying this...
  10. edi

    Declined TF2 Jailbreak Scout double jump suggestion

    Makes me wonder what you guys do in casual when you're up against a scout and he double-jumps. Alt F4? 💀 You guys making it seem as if he will grow wings and fly away or something.
  11. edi

    Declined TF2 Jailbreak Scout double jump suggestion

    The feel of it pushing you is just what it feels like because of the time window increase. The momentum loss is the same as when you play scout and rocket-jump with an enemy rocket. You will far surpass your max movement speed with that rocket jump. But as soon as you double-jump, all that...
  12. edi

    Declined TF2 Jailbreak Scout double jump suggestion

    I said that if double-jump is enabled it will be hard to keep the momentum. Since double-jump resets all previously built-up momentum. The assist plug-in doesn't make it so scout keeps the built-up momentum after a double jump, it only increases the time window for a successful bhop upon landing.
  13. edi

    Declined TF2 Jailbreak Scout double jump suggestion

    Most bhoppers bhop with scroll wheel bound to jump, or by using a script. This way you will spam input jump and do not need to time your jump perfectly. A double-jump resets all current momentum. With jump input spam by using scroll or script you will keep double-jumping when you attempt to...
  14. edi

    Declined TF2 Jailbreak Scout double jump suggestion

    Enabling scout double jump without disabling bhop would be a huge nerf to scout, all other classes would be able to build a big speed boost with bhop while scout is stuck with his base speed. Other classes their rebelling strength was always to punish BLUs within melee range and 2 hit kill them...
  15. edi

    Declined Remove 1.5x Guard Damage Multiplier

    Flare gun actually only needs one shot currently to kill all 125hp classes with 1.5x if you count afterburn.
  16. edi

    Declined Remove 1.5x Guard Damage Multiplier

    A blue chasing a red is a decision. You can let them go and beat them in numbers when they return. 8/9 classes have their main damage close range. Meaning that red has to come close again.
  17. edi

    Declined Remove 1.5x Guard Damage Multiplier

    And 1.5x damage did nothing for it. It is still happening. Damage was the wrong approach to this problem. Maybe we could allow people to play blue side without having to want to be warden. One of the best guards I have ever seen in jailbreak was one that never talked, only during mic checks. He...
  18. edi

    Declined Remove 1.5x Guard Damage Multiplier

    Not blocking every escape route, simply standing behind REDs when they're rushing warden markers is enough for example. You are making it seem way harder than it has to be. Also I know exactly how strong the rocket jumper is, it is the best tool fof guards that want to be able to chase REDs and...
  19. edi

    Declined Remove 1.5x Guard Damage Multiplier

    Blocking entrance prevents REDs from going that far. REDs going that far is part of the game. Also you forgot about the Rocket Jumper 1.5×0=0 self damage
  20. edi

    Declined Remove 1.5x Guard Damage Multiplier

    The wiki that I quoted did not contain any information about damage stats being meddled with. And yes indeed it is hard, have you ever played as a solo rebeller against fully stacked blue team on a normal server? It is very hard and you have to be tricky. Luring blues your way tricking them into...
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