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War Day Server

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NeonKiller

Mildly Menacing
Joined
Oct 15, 2017
Messages
62
JB Warday altered slightly

ALL :
Have 8 minutes to kill each other.
Can go everywhere in the map after 2 minutes in defense room.
Stalemate after 8 minutes
Randomly Selected Class.
CAN'T RESPAWN


Blu DEFENDERS :
Randomly Selected DEFENSE room
Cannot leave defense area for 2 minutes
CRITS
Have an UNBREAKABLE dispenser that only gives ammo.
Can go hunt after the 2 minutes


Red ATTACKERS :
Set Saferoom that only has small medpacks.
Must find ammo.
Have +10% speed

HUNTED AFTER 2 MINUTES.

I need somebody to make a server for it, and possibly code. I will make a MAP. Ofc your going to need the map before the code so yes. Anyway I'll update progress on map soon. Expect the start of progress near xmas or next year.

It will be named "Neon's Custom Warday"
 

Bronze

Face-Melting
Joined
Oct 1, 2017
Messages
472
This seems very unbalanced as the blues not only have infinite ammo and crits but they can camp their position for 2 minutes and then leave to play hide and seek with the remaining reds? Give the reds ammo remove blue crits remove red speed bam now it makes more sense
 

breezy

Sufficiently Lethal
Joined
Oct 25, 2017
Messages
193
Definetly add some map secrets also i.e traps, shortcuts etc to balance it in red favour.
 

NeonKiller

Mildly Menacing
Joined
Oct 15, 2017
Messages
62
This seems very unbalanced as the blues not only have infinite ammo and crits but they can camp their position for 2 minutes and then leave to play hide and seek with the remaining reds? Give the reds ammo remove blue crits remove red speed bam now it makes more sense
They don't have inf ammo. I do get the crits so that will be removed and the speed doesn't really make sense. Idk about the ammo though.
 

NeonKiller

Mildly Menacing
Joined
Oct 15, 2017
Messages
62
Definetly add some map secrets also i.e traps, shortcuts etc to balance it in red favour.
Yes I am thinking of adding 'traps' which are randomly selected on the map. After the 2 minutes those traps affect the BLU'S not the RED'S.
 

breezy

Sufficiently Lethal
Joined
Oct 25, 2017
Messages
193
I don't mind paying to host an extremely cheap server to test this on if needed, this sounds like a really cool idea.
 

NeonKiller

Mildly Menacing
Joined
Oct 15, 2017
Messages
62
I don't mind paying to host an extremely cheap server to test this on if needed, this sounds like a really cool idea.
That'd be cool but I need to get people to develop some code and I'd need to make a map. I'll keep in contact, okay?
 

Davidtornado

Notably Dangerous
Joined
Sep 28, 2017
Messages
121
This seems very unbalanced as the blues not only have infinite ammo and crits but they can camp their position for 2 minutes and then leave to play hide and seek with the remaining reds? Give the reds ammo remove blue crits remove red speed bam now it makes more sense
as long they dont go sniper
 
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