TeleSpy exploit?

Discussion in 'Suggestions' started by Rendeveoux, Mar 19, 2018.

  1. Rendeveoux

    Rendeveoux Guest

    Joined:
    Feb 1, 2018
    Messages:
    3
    Likes Received:
    0
    Here's how the exploit works:

    Step 1. Build a exit teleporter in your base.

    Step 2. Build a entrance teleporter outside of the base. (Where spies could enter)

    Step 3. Profit

    (Only works in "Flux.tf | Trade or any other minecraft_neon maps)

    Been meaning to tell you guys to fix this exploit. Put something on the floor that won't allowed exit teles but only entrances?

    cheers,
    -Toxxie :haha:
     
  2. Aubble

    Aubble Staff Member
    Staff Member Server Admin

    Joined:
    Jul 22, 2017
    Messages:
    51
    Likes Received:
    42
    This is an example of an exploit which is fairly well known already.

    Please do not replicate this exploit or convince others to replicate it as it is against the rules and therefore punishable by a server ban.
    We are not able to control this exploit as the areas in which teleporters can be built is chosen by the map makers (Neonheights),
    and as far as I am aware we are not in possession of a map maker in our staff list.