Jailbreak Rules

Discussion in 'Rules' started by Spades, Jul 28, 2017.

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  1. Bronze

    Bronze Face-Melting

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    Can we just add that applying an affect on a red as a blue is a free hit and remove jarate/mad milk from baiting because everyone already says its freehit when its written down as baiting if you just move it to freehit we avoid confusion and any other dumb argument between players and admins
     
  2. Kat0150

    Kat0150 Staff Member
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    This point has already been brought up multiple times here lol.

    And this is how it was, or at least what was suppose to be enforced before the rules got changed.
     
  3. Death

    Death a stupid
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    Hm, alright, removed the forcewarden part, I think nothing else needs to be changed since all necessary rules were added.
     
  4. HellYoshi

    HellYoshi Uncharitable

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    Can you add a rule that states that breaking breakables on ANY map that leads out of cells is KOS, regardless if you leave?
     
  5. Spades

    Spades Went out for groceries and never came back
    Server Admin

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    To those people who are telling me to fix the rules, I'm no longer an admin. I have no control over the changes made on the rules anymore. Any loopholes or spelling mistakes aren't my problem :P
     
  6. Dovakin3004

    Dovakin3004 Will absorb your soul
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    I've been having trouble with fadel so, is it breaking the rules if someone intentionally kills you then Slays themselves multiple times?
     
  7. Kat0150

    Kat0150 Staff Member
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    @Lord Gaben@Lord Gaben
     
  8. AinsleyH

    AinsleyH Staff Member
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    The rules have been updated and now are effective immediately, please refer to them when playing Jailbreak in the future.
     
  9. AinsleyH

    AinsleyH Staff Member
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    Change Log:
    Updated terminology to make sure rebels and freedays are not given last requests

    Cleared confusion, stating clearly that all freedays whom go into armoury or attack guards will be KOS

    BLU guards, when baited, are to stand still and get hit ONCE. If the BLU is far away/runs away, the RED is allowed to chase them fro 15 seconds, after which they must return to their previous position/carry on following the wardens orders.

    Made clear that REDs cannot force bait, i.e. run towards a guard intentionally.

    Expanded and clarified the list of actions that constitute as baiting.

    Clarified the commonly misunderstood concept of “last guard kills all”

    Defined clearly what being an inactive guard is, with time limits. Guards cannot chase rebels for more than 5 minutes, and after that time they must return to the warden (this rule is nullified if the only remaining players are rebels and/or freedays)

    Clarified how and when repeats should be give and in what circumstances

    Clarified that hitting a breakable that leads to the armoury will still cause you to be a rebel.
     
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