Glitches in the matrix (Jailbreak bugs and issues)

Discussion in 'Server Discussion' started by Isaac, Aug 1, 2017.

  1. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    During my time in Jailbreak a number of glitches and bugs have came to my attention. These issues ranging from minor exploits such as Bonk! Atomic punch being a usable item for the prisoner's team to potentially round-ruining issues such as Prisoner's dropping medium ammo packs on death, or the eternal reward allowing prisoners to slip away into the masses using the stolen disguise of a now dead guard. Although some of these may not appear to be flashing issues there are something that I do not believe should fit into the structure of the Jailbreak game mode, if anyone happens to stumble upon any other glitches or exploits please let me know, there is a deal of exploits I am currently aware of such as Soldier's and Demo's being able to equip their secondary weapons to usable items such as Bonk and the Sandvich being available to prisoners.
     
  2. Flux

    Flux Administrator
    Staff Member Owner

    Joined:
    Mar 8, 2016
    Messages:
    177
    Likes Received:
    31
    I can disable bonk, if need be.
    As for ammo packs, I've written a tiny plugin to kill them if dropped by reds, though somewhat untested.
     
  3. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    I can just imagine how Bonk! could be an issue to wardens and as for ammo packs, there is no end to the annoyance caused by a sniper somehow having a gun because of a fellow prisoner dropping an ammo pack.
     
  4. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    You "10/10 On Topic Title" -IGN

    @Flux@Flux, heres a little gift for you, kills red team ammo packs:

    public Action Event_PlayerDeath(Handle event,const char[] name, bool dontBroadcast)
    {
    if(GetClientTeam(victim) == view_as<int>TFTeam_Red)
    {
    int ammopack = -1;
    while ((ammopack = FindEntityByClassname(ammopack, "tf_ammo_pack")) != -1)
    {
    if(GetEntPropEnt(ammopack, Prop_Send, "m_hOwnerEntity") == victim)
    AcceptEntityInput(ammopack, "Kill");
    }
    }
    }

    I would send a file if I was on my pc but this is all from my phone ;-;
     
  5. Flux

    Flux Administrator
    Staff Member Owner

    Joined:
    Mar 8, 2016
    Messages:
    177
    Likes Received:
    31
    Fam. I said I already wrote one.
    You don't need to view_as on a constant, TFTeam_Red evaluates to 2 (or 3, I forget).
    Also, victim isn't defined, but £10 bet this is from a Google search and an AM thread.
     
  6. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    Half right, it's from a google search that wasn't working then I put together two google searches and tried to fill in the blanks <3
     
  7. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    It may be a wise idea to apply that plugin to operate for BLU also. If this has not been seen to already.
     
  8. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    But taking ammo from the blues actually makes sense. If you kill a guard, you should be able to pick up his weapon to defend yourself.
     
  9. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    His weapon yes, a medium ammo pack? No. A heavy pulling a brass beast out of nowhere is no fun for anyone.
     
  10. Death

    Death Retarded
    Staff Member Server Admin

    Joined:
    Jun 7, 2017
    Messages:
    181
    Likes Received:
    16
    I'd prefer for the REDs to get ammo by themselves manually by getting into the armory, not picking up a dead BLU's weapon.
     
  11. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    I'm unsure as to what could be done to remedy RED's scavenging BLU weapons after death. Besides changing the death effects to that of a YER backstab or pomson kill effect. Things such as those usually prevent a weapon dropping if I'm correct.
     
  12. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    Actually they don't. Those are simply cosmetic effects.
     
  13. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2
    I see
     
  14. Flux

    Flux Administrator
    Staff Member Owner

    Joined:
    Mar 8, 2016
    Messages:
    177
    Likes Received:
    31
    I can disable weapon drops with a single cvar.
     
  15. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    I still think that we should keep blue ammo drops, it makes rebelling a more feasible strategy. The current syst m is already against the red team (blues have crits which means no damage falloff and triple damage, blues have ranged weapons) so they should get something at least.
     
  16. Flux

    Flux Administrator
    Staff Member Owner

    Joined:
    Mar 8, 2016
    Messages:
    177
    Likes Received:
    31
    Not dropping their active weapon != not dropping ammo packs.
     
  17. Spades

    Spades Has Gambling Problem
    Staff Member Server Admin

    Joined:
    Jun 9, 2017
    Messages:
    194
    Likes Received:
    62
    okey dokey
     
  18. 8-Bit_Kitsune

    8-Bit_Kitsune Staff Member
    Staff Member Server Admin

    Joined:
    Jun 10, 2017
    Messages:
    86
    Likes Received:
    16
    I can imagine that anyone else viewing this thread is having a major brain explosion with this "complicated" piece of code we have being shared.
     
  19. Isaac

    Isaac Mildly Menacing

    Joined:
    Jul 15, 2017
    Messages:
    45
    Likes Received:
    2